| | Gamestorming | | |
| | Gamestorming 5
| | |
| | Respect - Implicitly Care | | |
| | Respect - Implicitly Care 186
Five-Fingered Consensus gauge extent of consensus 379
Help Me Understand know what participants want to know 381
Red:Green Cards honor feedback 380
| | |
| | Plan - Explicitly Commit | | |
| | Plan - Explicitly Commit 175
Graphic Gameplan agree on executable action plan 335
RACI Matrix clarify responsibility, improve morale 375
Scenario Slider identify and prepare for key scenarios 378
Who/What/When Matrix make clear commitments 377
WhoDo brainstorm, plan and prioritize actions 376
| | |
| | Include - Care | | |
| | Include - Care 176
Air Time Mastermind attract solutions to pressing problems 336
Brainwriting include everybody in evolving an idea 340
Button pay attention to everyone 339
Open Space network around active participants and their purposes 338
Quaker Conversation invite everybody and let conversation flow 337
Talking Chips include every voice equally 341
| | |
| | Relax - Innovate | | |
| | Relax - Innovate 177
6-8-5 generate many rough ideas quickly 1693
Break challenge assumptions that constrain imagination 342
Image-ination get unstuck with new ideas 346
Mission Impossible let ideas settle, open room for new thoughts 344
Object Brainstorm suggest associations 343
The Anti-Problem get unstuck, note the obvious 345
| | |
| | Recombine - Explicitly Innovate | | |
| | Recombine - Explicitly Innovate 178
Forced Analogy introduce new angles 347
Heuristic Ideation Technique generate ideas by recombining possibilities 348
| | |
| | Appeal - Implicitly Innovate | | |
| | Appeal - Implicitly Innovate 179
Ethos, Logos, Pathos identify weakness in presentation 349
Heart, Hand, Mind appeal to a person holistically 350
| | |
| | Dream - Explicitly Care | | |
| | Dream - Explicitly Care 180
Cover Story thinking big 351
Customer, Employee, Shareholder imagine futures from several perspectives 355
Make a World sketch a vision of a future state 354
Storyboard imagine and create possibilities 353
The Comeback Album of The Decade Game imagining a new life 352
| | |
| | Circumscribe - Consent | | |
| | Circumscribe - Consent 183
Pie Chart Agenda agree quickly on agenda 364
The 7Ps Framework plan out a meeting 365
Visual Agenda increase interest in a meeting 363
| | |
| | Perfect - Explicitly Validate | | |
| | Perfect - Explicitly Validate 182
Do, Redo & Undo make mistakeproof 361
Wizard of Oz test the completeness of a design 362
| | |
| | Reevaluate - Implicitly Validate | | |
| | Reevaluate - Implicitly Validate 181
How-Now-Wow Matrix identify what is both new and achievable 356
NUF Test reality check for ideas 360
Pre-Mortem be upfront about risks 357
Start, Stop, Continue reevaluate activities 359
SWOT Analysis gauge and shape possibilities of success 358
| | |
| | Distill - Implicitly Transform | | |
| | Distill - Implicitly Transform 184
Back of the Napkin evoke informal, focused answers 366
Draw the Problem describe problems so that we care 370
Elevator Pitch sum up what is remarkable about your solution 367
Pecha Kucha / Ignite share, present concisely 369
Poster Session communicate ideas passionately with simple images 368
The Pitch focus on feasibility and viability 371
| | |
| | Feel - Implicitly Innovate | | |
| | Feel - Implicitly Innovate 185
Bodystorming sense what might work in the real world 372
Mood Board capture the feel of an idea 374
Synesthesia appreciate visceral, memorable aspects 373
| | |
| | Agree - Implicitly Understand | | |
| | Agree - Implicitly Understand 174
Campfire learn from stories, share culture 334
Graphic Jam visualize abstract concepts, absorb complexity 332
History Map appreciate relevance of organization's culture 331
Memory Wall appreciate people, foster team 329
Visual Glossary create a shared language 330
Welcome to My World share our internal map of reality 333
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| | |
| | Improve - Explicitly Innovate | | |
| | Improve - Explicitly Innovate 173
3-12-3 Brainstorm fresh, incremental improvements 326
Challenge Cards identify, address challenges, improve product 328
Plus/Delta constructive feedback 327
| | |
| | Invert - Explicitly Transform | | |
| | Invert - Explicitly Transform 172
Design the Box translate features into benefits 321
Flip It open up opportunities 324
Product Pinnochio improve the end user experience 325
The Virtuous Cycle shift focus from process to recurring value 323
Understanding Chain unfold your knowledge from your audience's point of view 322
| | |
| | Empathize - Implicitly Understand | | |
| | Empathize - Implicitly Understand 171
Empathy Map develop a customer profile 316
Fishbowl observe conversational dynamics 317
Give-and-Take Matrix map out actors' motivations, interactions 315
Pain-Gain Map understand a person's motivations and decisions 314
Show and Tell elicit stakeholders' views 318
Show Me Your Values understand employee's perceptions of what values are involved 319
Stakeholder Analysis identify stakeholders and how to engage them 320
| | |
| | Get to Know - Implicitly Care | | |
| | Get to Know - Implicitly Care 170
Ice Breaker introduce people as creative spirits 313
Low-Tech Social Network get to know each other 312
Trading Cards embrace each other as self-defined 311
| | |
| | Prioritize - Implicitly Commit | | |
| | Prioritize - Implicitly Commit 169
$100 Test assign relative value 307
20/20 Vision agree how to rank initiatives 304
Build the Checklist order tasks or rank tasks 309
Dot Voting converge on ideas which capture most interest 306
Forced Ranking agree on priorities 305
Impact and Effort Matrix ground commitments 308
Pro/Con List identify key pros and cons to weight for decision 303
Value Mapping get feedback on what features are important 310
| | |
| | Ground - Explicitly Care | | |
| | Ground - Explicitly Care 168
Context Map show effects of context 302
The 5 Whys discover the root cause 300
The Blind Side acknowledge unknowns 301
| | |
| | Structure - Understand | | |
| | Structure - Understand 167
Affinity Map discover patterns relating categories 296
Card Sort categorize 298
Post-Up generate all relevant ideas 297
Spectrum Mapping expose the range of positions 299
The World Cafe recognize emergent patterns 295
| | |
| | Clarify - Explictly Understand | | |
| | Clarify - Explictly Understand 166
Argument Map acknowledge all positions and make them understandable 294
Atomize unpack large, messy structures 290
Boundary Matrix identify relevant links between two disciplines 1692
Business Model Canvas rethink a business model 293
Force Field Analysis appreciate forces both for and against change 291
Post the Path clarify the existing process 289
Prune the Future survey potential for incremental change 286
Speedboat identify obstacles to a goal 287
SQUID have and track a methodical discussion 285
Staple Yourself to Something clarify a process's impact on an object 288
The 4Cs gather and organize information 292
| | |
Original content by Andrius Kulikauskas and The Self Learners Network is in the Public Domain, copyright-free, for all to share.
Other content (typically in italics, with the source noted) may be copyrighted and is shared for research purposes.